Friday, November 21, 2008

GAME DEVELOPMENT TECHNIQUES: Design

Right, so far I havn't really explained what story I will be making in Unreal. I will be making the Famous Five book; Five Go To Billycock Hill.

The actual playable 10 minutes of the game roles out as follows:

After the opening sequence, the player must go to Mr Gringle. He then gives the player the task of catching 10 butterflies for him and in return will show them around his butterfly farm. They must first collect a butterfly net from Billycock Farm. After they have collected the net they can then collect the butterflies. Once the player has collected 10 butterflies the player returns to Mr Gringle, which triggers a short cutscene before returning to the player. The cutscene shows more of the story which is not playable.
The player joins the Five at their camp site on Billycock Hill at night. The player takes control of Julian as default because he is the eldest. The player is given the first objective to meet Toby at the large Oak Tree near the butterfly farm. The player then has to sneak down to the farm house. Getting close to the house involves passing quickly through areas of light. If the player stays within the lights too long, the boys get caught and it’s end game. As the player gets close to each of the two windows on the ground floor with lights on, a cutscene plays showing what is going on in that room. After the second window it is suggested to look through the upstairs window with the light on. To do this the player has to look around the farm, keeping to the shadows again, to find a ladder. Once the player finds a ladder another cutscene show the ladder being placed at the window and the boys seeing Will Janes in the upstairs room. When he leaves the room the cutscene ends and goes to the three boys at the bottom of the ladder with the player taking control of one of the boys. Will Janes walks past nearby and the player must follow him to some trees without being seen. The player must not get too close to him but also not lose him in the dark. Once Will stops within the trees and the player is close enough a cutscene plays where the boys hear Will’s argument with two men and the boys are discovered and Timmy comes along to save them.

Thats it for now more in the way of development of the game to come in the next couple of days.