Thursday, March 12, 2009

AGD Week 6 Beginning 2/3/09


This week I planned for the group to complete a game mode; Time Trial. We were also trying to get this ready for a visit from Frontier Developments. This did not happen as the people coming from Frontier were called into an urgent meeting and were not able to visit at all. Instead the visit was taken over by the lecturers from the both the programming and art gaming courses at the uni and also by some of the final year students. We presented how far we were with the game so far, and what was planned for the future. They seemed impressed with what we had created, but we still have a long way to go. We have 3 weeks before Easter and I am hoping we can get both mandatory game modes finished with a very simple GUI system in too.

This week I just got a very basic HUD working that displayed the fuel level, current speed and current lap. This was a small job but something that needed to be done for the presentation on the Wednesday. This was then taken over by Craig so that he could display the timer that he had created, which shows overall time and time for 3 laps.

On the programming side I think we are starting to slow down again like we did at the beginning of the semester. We really need to speed back up to meet our next deadline at the end of week 9. On the art side we got our track and a couple of new vehicles. The vehicles a split into countries the first vehicle that we got was for Britain, the one at the top of this article is for the USSR and the one below is for the USA. We are just waiting on our last vehicle for Japan. The second piece of concept art that was created for us a few weeks ago of tracks was inspiration for the track that we currently have in game, and it looks amazing! We are having problems with the lighting, but that can be left until the debug and testing time after week 9.