Monday morning I came in and thought I would sort out a problem that we have had for a couple of weeks. The problem was when we closed the game an error message popped up saying that there was an error when deallocating. This was causing 15 memory leaks! To fix it I added a delete in the destructor for our collision group and it sorted the problem. It took me several hours to find this as there are several other instances that are not deleted properly but there is no problem with them for some reason. Then after a day of development I thought I would check the output window and found 15 more memory leaks! I was not happy as you can imagine! I then found out that the onscreen text that craig had implemented was the problem. For some reason Gamebryo seems to have a problem with deallocating the text and we are not sure of the reason why. We are going to use Crazy Eddie's GUI nn the end product but at the moment just placing something on screen for debugging is causing a problem. The rest of the time I worked with Joe, our Lead Artist, on getting our waypoint model into the game. Next week we should have a proper map ready for racing around!

This week I really have not done any programming apart from sorting the memory leaks. I am not entirely sure what happened this week programming wise and hope to make further ground with it this week.