Following on from last week’s meeting, where team roles were not confirmed; I made myself Project Manager, due to no-one else wanting the position. Last week we had already decided that Dan Bain would be Lead Programmer as we thought he was the most capable programmer out of the five of us. Mark was brimming with ideas from the word go so he has become the Designer of the group. Dave and Craig are Junior Programmers. This week, with Dan’s help, I made sure that each member of the group had something to be working on this week:
Dan B: Independent Camera from model
Mark: Weapons Class
Craig: Vehicle Class
Dave: Game Base Object
Me: Solve rotation problem, research input handler
Also, this week we met up with the artists that we have been assigned, led by Joe Pykett.
The whole group seemed excited to be a part of the project as we are, especially after we discussed our ideas for the game.
Now at the end of the week, we have one very basic model to replace the example project’s helicopter and are waiting on a very basic map to make our own mark on the game rather than using the example art.
Coding wise I think we need to pick up the pace a bit and will be talking to the group about it on Monday.
I have sorted out the rotation problem from last week with help from Alex Brooks from one of the other groups. The problem was that you must rotate the axes at the same time as the model otherwise the model just rotates around the original position of the axes. That meant if the vehicle was parallel with the ground it would rotate round correctly on the z axis, going left and right, but if the vehicle was pointing to the floor the vehicle would roll like a plane does.