I have not had the most productive week. My task was to sort out the camera to detach from the vehicle so it doesn’t look like it is attached to it by a stick. I worked a good 10 hours on trying to get this to work but had no luck. Dan took over and created a camera controller to help with this and managed to get it interpolating as the camera vehicle moves to the controls of the 360 pad.
I did manage to sort out a problem with the models this week; we were having problems with the camera that is already placed in the model. This was because the artists were exporting using the Netimmerse/Gamebryo plugin rather than the Gamebryo plugin. This then allowed the camera to be behind the vehicle at the position we would like. I also got the camera from the model to be separate from it by attaching it to the scene and got it to follow the vehicle around from a static position like the camera in the helicopter tutorials, but it didn’t seem to be looking at the vehicle. It seemed that it was looking at the sky of the scene so that was scrapped in favour of Dan’s camera controller.
The artists gave us some basic concept art this week, which looked good and it seems we have an understanding between us of what the game will look like. Next week we should have a more concrete idea of what it will look like hopefully and we can crack on with the game mechanics and getting some maps loaded into the level.
Coding wise I need to gather the team together and talk about the coding standards and also I need to get them to comment their code that they add to the project, so everyone knows what that piece of code does.
Dan had managed to get our framework up and running using the base application framework rather than sample framework, which means we shouldn’t have problems in the future where sample framework does things that we don’t want it to.
Tuesday, February 17, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment