Friday, May 8, 2009

Week 11 Beginning 27/4/09

This is really the final week of the project. On the thursday we had an all nighter session. But I did not stay all night. I felt that it would be more productive for me to go home and get some sleep as I knew I would not work after midnight. Instead, I made a list of tasks and bugs to fix and gave these jobs out before I left at 23:00. I left Dan in charge and told him when to build new release versions of the game. Everything went well and when I came back in the morning we only had 4 bugs left to fix. On the Friday, however, most people had left by 7:00 and gone to bed. Dan, Craig and Mark were the only ones left from my team there. But they left soon after, as they wanted sleep. They did a good job and they deserved it.

AGD Week 10 Beginning 20/4/09

We have had three weeks off this project to get work done for our other modules. Due to this we forgot where we were with the project and had an extremely slow week. Dave got an installer package version of the game working and Dan set up a bug tracking account with Fogbugz on its 45 day free trial. I made sure that each team member logged at least two bugs to Fogbugz and started a spreadsheet to keep tack of how many bugs we had in total. Other than that a slow week to get back into it all.

AGD Week 9 Beginning 23/3/09

This week was hand in week for the Alpha and everything went wrong. For this last week all we really needed was menus in the game. Craig was coding the menus and was doing a good job. But on Thursday both him and Dave went to Newcastle for a work placement interview at Eutechnyx. This meant that menus were not getting done. In the end I got hold of Craig to get his login details for his account on the Uni computers, but then could not find the work. At this time the main drive that students use on the network failed for half an hour and put us back even further.
On the day of the deadline, Craig was back and to get ahead with the menus again him, Dave and I took a menu each to program, basing them off Craig's menu framework. Unfortunately for me I spent several hours trying to get the end menu work for after a race and it just not seem to want to work. I was starting to panic about the work as at this time Mark had been locked out of our source control for some strange reason that we still don't know the reason for. That took an hour to fix and once that was done we had to sort out the updates of each of Dave's, Dan's and Craig's work. Once that was done I re-arranged the directory on our source control and branched the Alpha version of the game. This was submitted 45 minutes after the deadline. It was a real shame that we fell at the last hurdle, but unfortunately there was not much we could do about it.