Well we our now into crunch time! With the Alpha deadline looming at the end of next week, we picked up the pace again after last weeks slow week. I took on the job at trying to implement states into the game. But, this proved a little problematic as we could not use everything from our framework in the states and passing them in did not work either. So Lead Programmer Dan took this off me as he had a better understanding of the framework it would be best he managed the states and got them set up. Instead this week I implemented an Input handler. I was supposed to do this back in week 2 but then deemed it unnecessary at the time, but since then I have re-thought this and decided it was necessary. This took some time as I had to implement any action or test that can be carried out on the controller, but by implementing this handler it takes away some of the traversing to get to the right section of the game pad that is needed at that point; making the rest of the programmers jobs a little bit easier.
We are getting more and more models from the artists and Tom, who made the team USA ship, has made us a little splash screen video that we can use. http://www.youtube.com/watch?v=Z8idV4XLcn4
I am hoping that we have a complete demo ready for the alpha. Most bugs are being left in at this stage as it is not important and we can get rid of the bugs after this deadline.
Monday, March 23, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment