Thursday, December 18, 2008

GAME DEVELOPMENT TECHNIQUES: Geometry

Week 7

This week we looked at using Autodesk's Maya 3D modelling environment.

Now I'm not an artist so this was difficult for to do. Although I have explored it in the past, it is not my forté. Probably with more tuition I might get to grips with it but the moment it is not important. So with a few basic walkthroughs of several tools I managed to create a tent for my total conversion.

Texturing the model was easy this was just an extension of the carpet tile that i created last week. But, I could not scale the texture properly and so it came out a little to large against the model.

No comments: